![]() ![]() You play as Estelle, a young woman who sets off to record the last moments of the titular 'season'. Well, turns out Season is a lot more than a pretty travelogue. Underpinning everything is a deeply profound sense of melancholy - and here I was expecting some relaxing two-wheeling through lovely-looking landscapes. This is a world where prayers, rituals, and prophecies hold great weight, and where you'll be exploring the fragility and fickleness of memory. It’s a fantastic - if sad - start to Season, and gets straight to the heart of the adventure ahead of you. The Goodbye ritual is finished, and you leave, knowing you’ll never see your mother or your hometown ever again, all as the prophecy foretold. “You must promise me never to take the pendant off,” your mother says. ![]() The ritual comes to an end and the result is a small glowing pendant that will protect you from the dangers of the outside world. You then place them into a cauldron one by one, your mother keeping a watchful eye. ![]() You wander around your home for the last time, choosing five objects which inspire deep memories that spur each of the five senses. Season: A Letter To The Future begins with a goodbye. An adventure with a poetic outlook and deliberately slow pace, Season keeps pulling you in deeper and deeper. A gorgeous cycling road trip about documenting your travels through a melancholy post-war world that'll soon be washed away in a great flood. ![]()
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